IDAT211 – Terrain Generation

For a while now I have been mucking around with terrain generation using processing, here are two test renders I have done. The first with a primitive algorithm to sample surrounding blocks to produce a smoothed terrain effect but suffered from a tenancy to create diagonal streaks. The second implements proper Perlin noise which is much more realistic and is isotropic.

I have decided to use this as the basis of my IDAT211 project to be displayed in the Immersive Vision Theatre. To add greater depth to it, the terrain will be generated from music which will play as it is displayed having a combined audio and visual effect.

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