DAT301 – Fickleduino Conceptual

Our concept was that of a complaining device that could never be happy; that through a simple text display could provoke humans into vain attempts to please it and eventually become annoyed by it.

Everything the Fickleduino is aware of, it will complain about. If a user is too close they are invading it’s personal space, if they are too far it complains of loneliness. There is no happy middle ground, if the value is above or below or equal to a set point it will complain.

It would be possible for many senses could be added (Hot – Cold, Light – Dark, Wet – Dry, Fast – Slow, Near- Far, Loud – Quiet).

The purpose of Fickleduino is to see how people interact with inanimate objects that display awareness and personality via text.

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